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August 10th, 2011
#1
Hello guys. So i am now leveling up my pvp subchar Karma majin, and i need some help from anyone who knows them better than me.

Firstly, whitch kind of defence karma majin needs more - m.def or e.def? i mean, i know it would be better to have 2 sets, for meele atackers and spiritualists, but every item i am geting from quests is with M.def, so i need some advice what armors to buy.

Secondly, about Hesitation skill. Its effect is Prevents the target from using skills, but almost in all pvp builds i found in this forum, i saw that almost nobody uses this skill. So isnt it worth to have opponent prevent of using any skill for 10sec? or dont i understand the effect correctly?

I will appriciate your help guys, would be great to have some answers. Thank you for your time, and sorry if there is answers for this questinios in this forum already, just cant find them.
August 10th, 2011
#2
Always aim for M DE, as 80% of the mobs you encounter in the early stages are melee based. Of course, it's wise to backup an E DE set for uses in later game experiences like CC dungeon. Cooldown reduction armor, Constitution armor; you wanna be able to live that potential rush coming from humans, CD reduction effects for those KD spams. Mask light is your fastest skill that packs KD, coming at 6 seconds. Raw power is also an important element, but should'nt be prioritized over LP, IMO. Your game's to completely lockdown the opponent without giving him a chance to attack at all.

Absolutely. Hesitation is the CORE skill of a Karma. Having the potential to completely shut down your opponent for ridiculous timespan of 14~18 seconds ( 18 at 5/5 Lv 60), and mind you, that's more than enough time avaliable to place slaughter on your opponent in fast paced games.

Down the line, you can do a variety of stuff once you lock down your opponent; go for those Knockdown spams. coupled along with occasional RP instant charges, setup Kaioken/Buffs and go for the kill. An average MA will never live a slaughter after the lock. Unless your facing someone that has Energy based DE, which should'nt be the case in most scenarios.

Last edited on August 10th, 2011 at 01:51 PM.
August 10th, 2011
#3
I got everthying i wanted, really usefull advices. I really appriciate that, now i can buy armors and set skillpoints bravely. Thank you!! Helped me alot!

One more question about kaioken on karma majin. That buff, Serene Focus from wonder majin tree, i think with it i could have kaioken with no big draining of lp and ep? and it could be very useful in damage and critraate side? i am 44 lvl for now with karma, and still have doubts about learning kaioken.

Last edited on August 10th, 2011 at 01:57 PM.
August 10th, 2011
#4
I got everthying i wanted, really usefull advices. I really appriciate that, now i can buy armors and set skillpoints bravely. Thank you!! Helped me alot!

One more question about kaioken on karma majin. That buff, Serene Focus from wonder majin tree, i think with it i could have kaioken with no big draining of lp and ep? and it could be very useful in damage and critraate side? i am 44 lvl for now with karma, and still have doubts about learning kaioken.

Yes, do go for the Kaioken.

Its much more favorable to pack Kaio in most cases, though it adds more M AT %s, since a great boost nonetheless.

An average wonder can hit 75~86 Critical with a 3x Kaio, making them function equally as welll as Humans in CC dungeons since your playing crit-based.

You can pretty much stay in Kaioken forever if used together with Serene. That means increased movement speed, more raw power, etc. Trust me, you'll never run outa EP with a Karma at later Lvs.

Last edited on August 11th, 2011 at 05:48 AM.
August 11th, 2011
#5
I see. Then i am going to learn KAIO fastly. Thanks alot again, really teached me some important things!
August 11th, 2011
#6
yea what she said lol