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December 19th, 2011
#1
Hi everyone! I'm a lv 50 SwordMaster. I read that there are opposing opinions about this class, but i like it and i'd like to ask for some tips about my build and the right items to equip.

First of all this is my actual Build: http://www.dbocom.com/skillcalc.php?...21000250302000
(Lv 1 Tunnel Slash is there only to catch single mobs when they're far and all together, i'll remove that SP when i'll reach lv 60)

Now my questions are:
1) What should i spend my future SP in? Spiritual attacks are useless, so i guess i need some other Buffs, but i'm not sure... I know Might does not work with Roar: should i increase it nonetheless? If i should, can anyone tell me in which case it's better to use Might instead of Roar and viceversa? Next: I'm sure going to max out "SM Mastery" and "Increase Hit Rate", but i heard that something changed about Critical Hits Rate. Is still a good thing to max out "Increase Crit Hit Rate" too?
2) What about the new "Glaring Slash"? I read that it reduces my attack and defense stats... Is it true? If it's so i guess it's not worth any SP, isn't it?
3) Energy Recovery and Scintillation attract me a bit. The second one could really help agains my enemies' stunning hits. How many Guards are garanteed at level 2? Is it worth those 3 SP (1 for Majon Speed up, and 2 on Scintillation)?
4) A noob question: What does "KD skill" stand for? ^^" I read it many times but I didn't get what it means.
5) Now about the equipment: since SSJ is pretty useful in Mushroom Rocks because of the lack of Teleporters, i use it sooo much for the increase attack and dodge stats, and to run fast, so my equipment and Scouter Upgrades take care of this fact. I use 2 Upgrades that increase EP recovery by 7, and 1 that increases by 3 (for a total of +17) i'm actually looking for the upgrade that increases EP recovery by 21, i think is good isn't it? My equipment is focused on raising STR, DEX, ENERGY (Fos SSJ), and Hit Rate. I did not focus on the Crit Hit Rate for the reason I explained before, moreover I think i've not more than 30 in Crit Rate (also because the passiv buff is still at lv 2).. Should I increase it? Am I doing well? What should i change into Build and Equipment to make him even stronger and to join things like tournaments and ranked battles? I'll wait for some tips. Thank you everyone^^

Last edited on December 19th, 2011 at 03:26 AM.
December 19th, 2011
#2
yes critical is fixed so also dont max sr but max might
glaring slash dont reduce ur stats but reduce atribute of enemy so also good
kd means knockdown

and for gear take jacket with con /dex
and pants and boots too

and use cc earrings with cd + atribute and cc rings with con

Last edited on December 19th, 2011 at 03:45 AM. Reason: Double Post
December 19th, 2011
#3
Hi everyone! I'm a lv 50 SwordMaster. I read that there are opposing opinions about this class, but i like it and i'd like to ask for some tips about my build and the right items to equip.

First of all this is my actual Build: http://www.dbocom.com/skillcalc.php?...21000250302000
(Lv 1 Tunnel Slash is there only to catch single mobs when they're far and all together, i'll remove that SP when i'll reach lv 60)

Now my questions are:
1) What should i spend my future SP in? Spiritual attacks are useless, so i guess i need some other Buffs, but i'm not sure... I know Might does not work with Roar: should i increase it nonetheless? If i should, can anyone tell me in which case it's better to use Might instead of Roar and viceversa? Next: I'm sure going to max out "SM Mastery" and "Increase Hit Rate", but i heard that something changed about Critical Hits Rate. Is still a good thing to max out "Increase Crit Hit Rate" too?
2) What about the new "Glaring Slash"? I read that it reduces my attack and defense stats... Is it true? If it's so i guess it's not worth any SP, isn't it?
3) Energy Recovery and Scintillation attract me a bit. The second one could really help agains my enemies' stunning hits. How many Guards are garanteed at level 2? Is it worth those 3 SP (1 for Majon Speed up, and 2 on Scintillation)?
4) A noob question: What does "KD skill" stand for? ^^" I read it many times but I didn't get what it means.
5) Now about the equipment: since SSJ is pretty useful in Mushroom Rocks because of the lack of Teleporters, i use it sooo much for the increase attack and dodge stats, and to run fast, so my equipment and Scouter Upgrades take care of this fact. I use 2 Upgrades that increase EP recovery by 7, and 1 that increases by 3 (for a total of +17) i'm actually looking for the upgrade that increases EP recovery by 21, i think is good isn't it? My equipment is focused on raising STR, DEX, ENERGY (Fos SSJ), and Hit Rate. I did not focus on the Crit Hit Rate for the reason I explained before, moreover I think i've not more than 30 in Crit Rate (also because the passiv buff is still at lv 2).. Should I increase it? Am I doing well? What should i change into Build and Equipment to make him even stronger and to join things like tournaments and ranked battles? I'll wait for some tips. Thank you everyone^^

1. SR = ur attack in char status will up 30%. this very good if ur dmg not in critical (big dmg but not crit).
Might = 16% increase critical dmg. this for increase dmg when u got critical (big dmg in crit). so, Might is better.

crit hitrate is related to with increasing crit % dmg. cause, SM not have much in hitting like multiple slash just can do 6 hitting, s.slash just 4 hitting. very different with fighters s.speed needle can do 10 hitting. crit hitrate passive for help u to getting big dmg in ur attacking skills.

2. Glaring Slash = to give debuff to ur opponent, so their dmg will gonna be lower, when they hitting u. and ur dmg will gonna be bigger, when u hitting them. cause their dmg & def was reduced.

3. Scintillation = many times u can use it, until this shield is break or buff time is finish. but, u cant use every minute like i want. cause, block have cooling down time. this buff, has weakness. if someone attacking u from back. u dead in one shot.

4. KD = Knock Down, to can doing KD every time with success, u must have big hitrate.

5. make sure u have many gears like me (i have 3 sets armor with different status and all is over +9 upgrade) cause, in that system. u not have time to casting ur buffs. and if u wanna do 100% to rank/tourney, u cant use ur swordsman again for farming/tmq/UD/CC. so, choose ur Swordsman destiny..

Last edited on December 19th, 2011 at 12:18 PM.
December 19th, 2011
#4
So i misunderstood the effect of Glaring Slash. If i max out Might too and I increase up to 3 both "Increase Hit Rate" and "Increase Crit Hit Rate" i still have 3 SP that i use to get a lv 2 Glaring Slash. This woulb be the final build:
http://www.dbocom.com/skillcalc.php?...31001350323000

I'm still not completely sure if it's a good idea to max out both "Roar"(Crit Rate +15 & Hit Rate +189) and "Might" (STR +23 & Crit damage +16%). If I can use only one at time, but not together, I should max only 1 of them, shouldn't I?
The other things are clear now, thank you for the answers =) Can anyone explain this Might-vs-Roar thing please? xD
December 19th, 2011
#5
So i misunderstood the effect of Glaring Slash. If i max out Might too and I increase up to 3 both "Increase Hit Rate" and "Increase Crit Hit Rate" i still have 3 SP that i use to get a lv 2 Glaring Slash. This woulb be the final build:
http://www.dbocom.com/skillcalc.php?...31001350323000

I'm still not completely sure if it's a good idea to max out both "Roar"(Crit Rate +15 & Hit Rate +189) and "Might" (STR +23 & Crit damage +16%). If I can use only one at time, but not together, I should max only 1 of them, shouldn't I?
The other things are clear now, thank you for the answers =) Can anyone explain this Might-vs-Roar thing please? xD

you can use both might and roar at same time, you cant use "spirited roar" and might at same time
December 19th, 2011
#6
So i misunderstood the effect of Glaring Slash. If i max out Might too and I increase up to 3 both "Increase Hit Rate" and "Increase Crit Hit Rate" i still have 3 SP that i use to get a lv 2 Glaring Slash. This woulb be the final build:
http://www.dbocom.com/skillcalc.php?...31001350323000

I'm still not completely sure if it's a good idea to max out both "Roar"(Crit Rate +15 & Hit Rate +189) and "Might" (STR +23 & Crit damage +16%). If I can use only one at time, but not together, I should max only 1 of them, shouldn't I?
The other things are clear now, thank you for the answers =) Can anyone explain this Might-vs-Roar thing please? xD

Roar (max) was to be standard build for MA class. u can use this buff to combining with Might + Roar + Concentration. but u cant combining S.Roar + Might.

i fix ur build u made http://www.dbocom.com/skillcalc.php?...31001450324000
December 19th, 2011
#7
Ooooooh... I see.. Ok now it's alright =D TY for you fix on my build Raditz, i'll try to change my SP as soon as possible. Thank you soo much to all 3 of you you've been really helpful^^

What are Kaioken and SSJ exact effects? All i know is kaio drains EP & LP, while SSJ drains EP raising Dodge rate and attack/running speed. What else do they raise?
December 19th, 2011
#8
What are Kaioken and SSJ exact effects? All i know is kaio drains EP & LP, while SSJ drains EP raising Dodge rate and attack/running speed. What else do they raise?

Kaiken = this give extra attack & crit rate, if u cast 2 times or more. much u casting this, ur crit rate will bigger. the dmg from kaioken its very big then SSJ. cause, kioken buff for critical dmg (optimal to cast kaioken is 2-3x). this good to against single strong opponent.

SSJ = dmg from this buff, its lower then kaioken did.

so, Kaioken & SSJ u can cast in many condition in the game. example :
kaio : for against single target (ultra,boss,hero)
ssj : for 3-4 targets/group. (super)

Last edited on December 19th, 2011 at 08:23 PM.
December 20th, 2011
#9
Great, thank you again =)