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Hi, I will proceed to mention what I plan to do with this.
one things for sure, I will try to remove almost all probability in combat.
Probability, makes the game, extremely, unfair.
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- Increase Anti critical on jacket to 54%.
- UnNerf The EP drain for Grand chefs.
- Re Add lost in the time for cranes.
- Un cap LP%.
- Add Brown boxes,unbind coins,Sliver boxes,Dogi ball and, Exp scroll booster to NPC that can only be bought by with by high amount of Mudosa.
- Make it that you can reset your build at any level at a Npc merchant for a sum of zeni.
- Power up Dark Warriors.
- Make kid Budokai and adult on the same day more times week.
- Able to Have Guild War using the Rank NPC 10v10 20v20 30v30.
- Make Drop rates for stones more common then what it normally was.
seem to legit right?
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These are my Plans, well they will be thought over again, but this is what i have plans for.
1. Chance to Block Critical Hits to Critical hit Reduction (Crits 8k, will only hit 4k, if at 50%)
2. EP Drain will probably be replaced with another type of debuff.
3. Crane stun will probably be readded, but they will lose some of their burn/bleed damage as it's extremely high
4. LP% Will be reworked also, Potentially moved up to 75% if not kept at 50% depends how we reowrk it.
5. Mudosa for items sounds decent, but we're going to decide weather we can afford to have some kind of cashshop, considering this won't be a cheap thing for us.
6. Reset books will be most likely be able to be bought from Mudosa if not mudosa something else, they will be definitely mad cheaper.
7. All Classes will receive a rework. that is a definite fact.
8. No we'll need to have them on seperate days, they use the same channel and same system, plus people to both, Budokai system will be reworked also, like vastly reworked, how brackets are formed, how prelims are chosen.
9. Ranked System Rework will be also made, Maybe change how the matching works
10. Drop rates, EXP values, alot of things will be changed, levels won't be easier as expected from a Private server.
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- Take Sk's Curse and Fear and give it to DW.
- Give DW the LP passive on SK tree
- Give Crane their lost in time stun again.
- Keep crit rate the same.
- Cap Crit% at 30-50%
- Give chef their EP Drain back
- Give swordsmen a bleed for MSS
- Give fighter the KD for SHSN
Full PVP Channel for all levels.
Last man standing/Royal Rumble budokai.
-Keep LP% at 50%
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1. All Classes will be reworked, then tested to see if they fit the intended role
2. Crit and Crit Rate will be fixed and given a definite number, no more probability
3. Swordsman and Fighter will not have knockdown spam moves, Yes they will keep knockdown moves, but nothing on Swordslashes, Multiple Swordslashes, High speed needle and Highspeed needle won't have RP knockdowns
4. Scramble? Full PVP? Maybe, it won't need to be for all levels, have a channel, where everyone is max level, but your gear is still the same? so you really benefit until max level, but you still can do it? maybe scale the gear up?
5. How is that any different to our current preliminaries?
Last edited on September 18th, 2013 at 12:44 AM.
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i think fighter and sword have life steal%(if he cause dammage he recover lp% with own cause dammage. this not lp skill because he can hit to give lp), because they hit only 1 target low distance. Because i think they able to kill 1 big monster, about with 1-10mill life or more. I think dex give speed and/or resistance or they need more target stuns skills, because they kill only 1 target low distance. I think the lifesteal% the best way, they protect your low life with low armor. Or other way if they need more stuns, they have only more cd. And fighter give hit rate or dodge, because now lvl 70 he no have dodge and hit rate. Fighter need use 4 sp, than he have 1050 hit rate about. And your dodge very low.
Because i think dark warrior op with reflect%. If dw has 30k lp with 30% phisical or energy reflect, they no use skill and if hit him a 10k player, he kill own because reflect% cause own damage. dw with reflect% very strong!!! and with life steal skill, auto lp pot and full propertise with armor.
Other: all player has phisical deffence with prop only not martial artist, because they have dex and resistance all acessorries because low distance. If sword/fighter hit a crit with phisical low distance 1 target skills, no kill even a human suchs as turtle or healer, because they op phisical armor with propertise and succe rate. I think if necklace give about 150 succes rate, give also 150 resistance ring and necklace not only 64(ring max) and 95(i see 100 and 105 max) the max. Martial no have crit rate(because your glowes has hit rate or speed or crit%(only sword)), propertise and en armor. They only half dodge(1dex=5dodge and 1 foc=10hitrate) and equal resistance(2 ring + 1 necklace) than opposite succes rate(only 1 necklace).
And martial artist not received skills the 2. column. they have energy skills without energy crit or attack. But Big Bang only good with cnockdown but there is no rp charge skills and 2sec the cast time. They no use big bang any time. And sword 2. column skills the worst skills all dbo :O I think martials have 2. columns low distance phisical 32 targets skills with dammage(if crit large dammage) or 4-32 targets low distance stuns low dammage or your en skills stuns about 5-7-10 sec.
Last edited on September 18th, 2013 at 01:51 AM.
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Here's my suggestions.
No to the cash shop.
Reason is simple, if you have a cash shop it can and will cause legal problems. If you keep the game free you have less likely a chance of that happening. Just remember to keep the big names on their and make it so they know that you are not making a profit off their work. This of course goes without saying.
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Normal Exp in party (farming normal mobs, quest, dungeon) it could be good ... Quests are so boring, it's more fun doing with full party .. not more little exp as always u.u.
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Normal Exp in party (farming normal mobs, quest, dungeon) it could be good ... Quests are so boring, it's more fun doing with full party .. not more little exp as always u.u.
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That's something else i hope to change, the exp scaling in parties.
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hmm...if that all done and we have private server and we play on it will things will be over priced like we have in TW before? (gloves,sticks,axes,dogis and etc...) just say if it will be...
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No I'll be working on a new AH, remove all those mail bugs also, they're a shitter.
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What about unlimited flying now?
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A friend of mine asked if we could decrease the amount of EP SSJ drains from Martial Artists. Perhaps make their ENG higher.
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