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Poll Results: Should master classes be open for all races?
Yes. I would love my warrior being able to become a fighter or swordsman(Example) 34 47.22%
NO. Hell no. 38 52.78%
Voters: 72. You may not vote on this poll.

November 24th, 2013
#11
i say keep the game the way it was before...yes remove the critical bugs and what not but dont take away the stuff that even makes the game fun. some of the reason why people like trying out new class is not to have the same thing every time but to have a new experience every time.(good players can take out them sk's)
November 24th, 2013
#12
1. Which class was your favourite and why? umm... it's pretty hard to say. Although I spent almost all time playing with fighters (I really like playing with them till like lvl 50 or smth) I really liked DW's. I haven't played much with them but they were very fun to play. Oh and Cranes.. I love them. THEY ARE BEASTS. I liked fighters when they had bleed. Damn that was fun. It's fun to play with them untill you realize you build is worth a sh*t... Cranes - god dammit dat bleed. I love to use bleed and just sit back and watch mobs die. DW's - even though their dmg was hilarious , this class made my game fun. I dunno why, it's just that... It was fun. Maybe because I used A LOT of attacks.
2. What kind a skills you liked the most and why? I guess, AoE and DoT.
3. Which classes were weak in your opinion and why? I don't think there was such class. I mean srsly if a player is good than all classes are strong for him. I had a lot of fun playing with all classes.
4. What changes could make these classes stronger, more interesting to play? It's not for me to decide this, but I would leave the game as it was. Why? because there is still much I haven't done and it's just that I liked the way it was.
5. What kind a skills in game were too strong? dunno, SK's bold strike was OP but meh it's nothing compared to att.speed stuff. I hated att.speed
6. What skills were useless in your opinion? Most of the attacks in almost every class. I mean, just look - SM energy attacks, fighter energy attacks, grand majin attacks (everybody used kid buu), Dende attacks.. The list is very long. And I don't feel like writing much. Although, I would leave all those attacks anyway. If used properly, they could be good.
7. What type of skills you would love to see in game? How could they work and improve gameplay? Ok, I don't want to be one of those fan boys and say: Spirit Bomb, Finish Buster, One-Hand (Angry) Kamehameha and etc. Nah, I don't really think we need those. Well, they might make gameplay more fun but meh. I will leave this question for others.

Last edited on November 24th, 2013 at 02:54 AM.
November 24th, 2013
#13
No . I can't imagine a crane using DOT + SK's LP steal skill + turtle's kame . How suppose I beat this ! .

Ma favourite classes are :
DW: It's a good classes to support party by provoking mobs to take the DMG and by having the right gear you can help the party by using energy siege with 33% E.crit to kill as many mobs as you can .

Poko ( my favourite) :
You'll never have to play in forever alone mode since you can choose between 2 types of dragons with deffirent use and skills. Good buffs that increase Def. , speed and Soul . Has 2 amazing passives increase skills duration like : stun and healing over time and CD reduction passive . And since it's a dragon clan you can heal . Good amount of LP and EP.
November 24th, 2013
#14
You got it so WRONG.
Sk throwing needless?
You mad?
Master classes would work the same way as they worked before just with freedom to pick any master class without being forced to create character in certain race.
November 24th, 2013
#15
it still sounds stupid. Srsly , Fat Majin using sword or Turtle wand? that's just ridiculous
November 24th, 2013
#16
My first char was the SK, my favorite class with Spiritualist:
The sk is the stronger(in my thinks) in pvp and can be used in pve like a Tank. Good lp, strong skills(Bold is my favorite skill, I think can bee a good idea to remove bleed and increase dmg with incrase x1.5 dmg when crit), and i love his sex appearance :3
Spiritualist class is my favorite for kids budokay, I really love sleep last 20 sec and knock last 3 sec :3

I think there are no weak classes, more than weak classes I think there was missed contexts were use it (Karma and poko, when cap was 60, were a weak classes, after lvl 70 cap and speed paryes needed, they become op classes);

I'd like equilibrate classes, remove bolds bleed and increase dmg with x1.5 dmg when crit, I think fighter is perfect, increase reflect, increase acessories with anticrit, create accessories with decrese durations of noskill debuff, increase power of pokos pets for make it a good tank or AoE, Best PvP skills for plasma, Swordsman stronger for PvE, more duration of aggro-skill for DW and more power for his AoE skills ( with bleed if possible ) and Stronger buffs for chef and restore his drain ep skill;

Other good thing can be increase e.atk for SOL and m.atk for STR, is weak 1 e.atk for 1 SOUL and see weapons with max 32 SOL and other with max 58 e.atk!

Thats all for me, I think game can be perfect with these things, but all peoples have different opinions and thats is only the mine :)

Sorry for bad English :/

Last edited on November 24th, 2013 at 07:59 AM.
November 24th, 2013
#17
1. Which class was your favourite and why?
Plasma Majin: i found it a really funny class to play, due to its good moves and enough amount
of lp/ep.

2. What kind a skills you liked the most and why?
Black Hole Beat: despite the high cooldown and 4sec cast, it was a good PVE move, dealing pretty
good damage.

3. Which classes were weak in your opinion and why?
I can only speak for Plasma: yeah it was weak compared to a Turtle in PVE side, but still
good, and it was weak in PVP side too, compared to classes such as Fighter and SK, but, again,
still good (if geared properly).

4. What changes could make these classes stronger, more interesting to play?
This is only my opinion, by the way i think that rather than make weak classes stronger, other
classes should be nerfed just a little bit first, in order to rebalance the whole class system.

5. What kind a skills in game were too strong?
-I played as a fighter too: Needles of course; imho you don't need a badass strategy, just stun-
needle; with Plamsa, instead, i had to find one or more strategies to win.
-Sk's Bold Strike of course.

6. What skills were useless in your opinion?
Energy skills on fighter for example; most classes had at least one useless passive too.

7. What type of skills you would love to see in game? How could they work and improve gameplay?
No other new skills. I just would love to see old ones fixed and improved.

Should master classes be open for all races? NO. Hell, no.
This is one of the main reasons i say no: probably most people will choose humans due to ssj skill, with the opportunity to have SK's skill, for example; so what about the whole "balancing the game" story if it will be possible a Bold Strike+ssj form? Or more generally ssj+any other skill?
Probably not too much people will choose other races this way.

This is only my opinion, neither more nor less.
Sorry for my bad english, i hope what i wrote is understandable, otherwise just let me know and i will provide to correct it.

Last edited on November 24th, 2013 at 07:57 AM.
November 24th, 2013
#18
no i dont think this is a good idea, keep classes role specific. having a human as a dende priest is wierd and sounds stupid. as its kinda panning out of canon. humans dont have healing skills like namekians the same way as namekians couldnt use the turn enemies into candy. it would be a horrid mess
November 24th, 2013
#19
I could see it working for some classes, and if you guys somehow managed to find the 'engineer class' files(I think it was supposed to be a human class) then it would probably be best to give the Majins and Namekians an extra class for balance.

I think these kinda ideas would be best implemented after the game has been running for awhile, and it might be good to change the game in some areas, to separate DBOPS from DBO for legal reasons, but I don't know for sure.

It would be awesome if DBOPS lasted longer than DBO, and brought us the expansions and improvements we always wanted I believe there are enough fans in the world to keep the Dragon ball MMO dream alive for a long time

Last edited on November 24th, 2013 at 08:48 AM.
November 24th, 2013
#20
I could see it working for some classes, and if you guys somehow managed to find the 'engineer class' files(I think it was supposed to be a human class) then it would probably be best to give the Majins and Namekians an extra class for balance.

I think these kinda ideas would be best implemented after the game has been running for awhile, and it might be good to change the game in some areas, to separate DBOPS from DBO for legal reasons, but I don't know for sure.

It would be awesome if DBOPS lasted longer than DBO, and brought us the expansions and improvements we always wanted I believe there are enough fans in the world to keep the Dragon ball MMO dream alive for a long time

DBORevelations last longer then 5 years?
that'll probably have to depend on the fans, since this is non profit.

We've found the engineer game files, but barely any skills have been fleshed out.

I don't think there is more then 6. or so.
But we haven't looked at them in depth.