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Btw Iceman, now that I remember, you probably are confusing flight with fight. I mean, its not impossible, but it's unlikely given that it's that similar, and lot of people confused it when they saw "fight system" on dbodev's video, happend to me at least aswell.
Alright dark, thanks for the info, I'll have to wait and see what they put up on the 25, but so far, it looks just the same as the release from dbodev, it's just what I've seen, we'll see :P
(I mean, tbt, in no more than some days/weeks you are able to have a working server? Looks weird, don't you think?)
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This isn't a working playable server. They announce this as a closed beta stable test. As for the content it isn't announce. It will probably be closed to DBODEV stuff/content wise but with items drop and quest.
You guys are confusing a couple of things.
1. Anything is possible within limits/tricks and ways to get around things.
2. DBODev release only had leveling by killing monsters.
3. Ragezone took DBODev example and use another core that was being dev called AKCore. Which is unrelated to DBODev. DBODev help AKCore by providing some useful information and tools. AKCore created new content from there on.Like questing and leveling and translation and item table etc. You can see what they have done in their github page.
4. Flying can be added to the old client.
5. Bugs do you really think if they see a bug or a issues somewhere they won't be able to fix it? Their using NTL lib as a example and coding from that. They will be able to fix bugs if they are capable of coding it in the first place.
part 2. Client bugs it can also be fix, In the Source you can create the whole client from stretch. So changing any little thing you want about it is possible. Back when DBO was striving I actually payed a hacker to code me a DBO client without gameguard and other little things. He was able to decompile the client to be capable of connecting to the retail server even after tweaking some client function.
Will there always be bugs? Yes, will the bugs that make the server unstable/crash if one player did something wrong be fix? Yes. Otherwise why run a private server that will crash on the daily?.
here is a some a list of bugs and content they fix. (AKCore) I don't know about DBOFORGE dev.
https://github.com/AKCore/AKCore/blob/master/TODO
Lastly they said it themselves that it will take 2-3 months for a playable game with content to be finish.
This is honestly just a way to gather some fans for their website DBO Project. Not the inforge community but the DBOFORGE community. Inforge hacking community already got their own members and fan base. That happens to dev on many MMORPG. So by taking the project under the community name. The other members will probably feel more welcoming to helping out with things they need.
I honestly think their website look pretty cool.
http://dboforge.com/