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October 25th, 2009
#41
i think other world would be sweet to have but i dont think it will implemented, maybe but im not sure
October 25th, 2009
#42
Would be cool to have an option if you died to either continue or go to otherworld, but I heard when you died, you don't actually die, you just get knocked out.

Is there any death penalties in the game, though? Like EXP loss or res sickness?
October 25th, 2009
#43
we dont know yet. but i hope not because i dont feel like death should be something you get punished for. i mean you just died and have to start your quest over again so i think that punishment enough.
October 25th, 2009
#44
Meh. I think a little bit of a penalty is good. It really keeps players on their toes, and it makes you better at your class.

I've played games where there is little to no death penalty, and most of the players are pretty lousy at playing their class. That's not to say that it should be overly severe, though. I mean, I don't want to see exp loss, level loss, and res sickness that cuts your stats by 75% for 20 minutes. (Along with having to run back to your current location.

I like Wow's death penalty. Durability loss, along with running back to your body. Dying multiple times increases your respawn timer. Works perfectly. Something like Anarchy might work to, where if you don't save yourself to a terminal, you will lose all of the exp you gained, and have res sickness, but you will gain exp twice as fast, until the exp you lost is regained.

All in all, a little penalty is a good slap on the wrist that helps players in the long run. Not having it makes you careless, and hinders your development into becoming good at that class.

Last edited on October 25th, 2009 at 11:49 PM. Reason: Sentence errors, had more to say :/
October 25th, 2009
#45
but i wanna be like vegeta and make things explode carelessly :(
October 26th, 2009
#46
You know, I like Vegeta too, but I think that's the reason why he loses a lot of the time.

Aside from the arrogance.